The main effects I created where for the Fountain which is the focal point of the level. This had the following effects
Water for the bottom of the fountain
Droplets water (point)
Droplets Water (cylindrical)
Below is the material for the water which involved a combination of Panners and texture coordinates to create the effect. To make the flowing water I made a similar material which flowed downward to give the effect of falling water. Also another similar material is the one for the glass which creates a slight distortion and pans very slowing so the distortion changes depending on where the character is within the level.
Once these where in place I move onto the particle effects of the water droplets.
I also created an animated Butterfly using the Unreal matinee System.
I managed to get the wings to move but couldn’t get it to move forward and flap at the same time so I have some stationary butterflies.
I Added foliage actors to the majority of the plants so they sway when the character runs through them.